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If you’re having trouble, orbit so you have a straight-ahead view of the face. Tip: Sometimes, it’s difficult to determine whether a face is truly facing outward or just shaded to show perspective. The left, side face needs to be reversed. In the following figure, you see a basic model with materials (left) and in monochrome (right). To reverse a face, context-click it and select Reverse Faces. By default, the face fronts are white and face backs are dark gray. (Remember that every face in SketchUp has a front and back.) To check that the face fronts point outward in SketchUp, select View > Face Style > Monochrome to see whether the back sides of a any faces point outward. Make sure the front of all your SketchUp faces point outward.Prepare your SketchUp modelīefore you export your SketchUp model, you need to do a little preparation:
3ds max .dmesh exporter how to#
The following sections explain how to prepare your SketchUp model for export, export to a 3DS file, select export options, and handle known issues with 3DS exports.
3ds max .dmesh exporter pro#
PRO If you’re a SketchUp Pro user, you can export your SketchUp models as 3DS files. After you drop the file, any relevant Import dialog box opens so you can select your desired options. Tip: You can also drag and drop importable files into the drawing area.
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Leave the option deselected to leave triangulated faces as they are.
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If you want to remove these lines, selecting this option tells SketchUp to remove the lines automatically and saves you the tedious work of removing these lines by hand. (Optional) When selected, the Merge Coplanar Faces option removes triangulated lines from coplanar faces.The 3DS Import Options dialog box appears. From the Files of Type drop-down list, make sure 3DS Files (*.3ds) is selected.Navigate to your 3DS file and select it.
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